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Dragon Nest MMO loses two years of player data

Posted on February 12, 2016 by Dissent

Matthew Humphries writes:

Massively-multiplayer online games are one of the most difficult games to get right and keep running. Each game needs enough players to cover the costs of renting the servers required to run it, while at the same time there’s a constant demand for new content while keeping the whole system safe and secure. However, South Korean developer Eyedentity Games has really screwed up on its free-to-play fantasy MMO Dragon Nest, managing to lose two years worth of player data.

Read more on Geek.

While we’re not talking about the loss of sensitive personal information, what’s eyebrow-raising about this loss is the “wait… why weren’t there any usable backups?” issue.

No related posts.

Category: Business SectorNon-U.S.

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